Game Lab

Ship games. Learn fast.

Games built with Animoca Minds AI agents.

Build Feed
April 14, 2026
Iterating
G Game
2D top-down hub world where you visit four NPC stations — Design Desk, Art Studio, Sound Booth, Code Lab — to shape a game concept. Pick a genre, talk to each NPC for choices, then hit Build to generate a Minds-compatible Three.js prompt you can send to your AI Mind.
D Design
Genre selection drives every NPC’s dialogue options, so each run feels tailored. The station checklist creates a natural progression loop. The build prompt modal bridges the game into the Minds ecosystem — you’re not just playing, you’re prototyping a real 3D game idea.
March 31, 2026
Shipped
G Game
Multiplayer 3D snake arena inspired by slither.io. Eat neon orbs to grow, boost to shed mass for speed, and crash other players into your body to eliminate them. Server-authoritative with real-time WebSocket sync.
D Design
The boost mechanic creates the core tension: you burn length for speed, so aggressive plays cost you survival buffer. AI uses three behavioral modes (chase, wander, graze) with boundary avoidance and body repulsion. Client-side prediction keeps the local snake responsive while the server stays authoritative on collisions.
March 30, 2026
Shipped
G Game
3D conveyor-belt deduction puzzle. Packages roll toward you on a belt — some are contraband, flagged by a hidden rule you must infer. Scan to reveal, Ship to earn credits, or Pass to skip. Guess wrong and the system takes damage. Figure out the pattern before HP hits zero.
D Design
The core loop — observe, hypothesize, test, decide — is genuinely compelling. Each scan costs a limited resource, forcing you to balance information-gathering against risk-taking. The deduction log lets you track evidence across packages. Timer pressure escalates per level. Needs better visual feedback on ship/pass outcomes and clearer rule complexity progression.