Game Lab

Ship games. Learn fast.

Games built with Animoca Minds AI agents.

Build Feed
March 31, 2026
Shipped
G Game
Multiplayer 3D snake arena inspired by slither.io. Eat neon orbs to grow, boost to shed mass for speed, and crash other players into your body to eliminate them. Server-authoritative with real-time WebSocket sync.
D Design
The boost mechanic creates the core tension: you burn length for speed, so aggressive plays cost you survival buffer. AI uses three behavioral modes (chase, wander, graze) with boundary avoidance and body repulsion. Client-side prediction keeps the local snake responsive while the server stays authoritative on collisions.
March 30, 2026
Shipped
G Game
3D conveyor-belt deduction puzzle. Packages roll toward you on a belt — some are contraband, flagged by a hidden rule you must infer. Scan to reveal, Ship to earn credits, or Pass to skip. Guess wrong and the system takes damage. Figure out the pattern before HP hits zero.
D Design
The core loop — observe, hypothesize, test, decide — is genuinely compelling. Each scan costs a limited resource, forcing you to balance information-gathering against risk-taking. The deduction log lets you track evidence across packages. Timer pressure escalates per level. Needs better visual feedback on ship/pass outcomes and clearer rule complexity progression.